Narrative & Game Designer
CV
Overview
I am a designer with a focus on narrative and content creation with a passion for designing powerful, immersive stories and innovative gameplay experiences. My recent work experience has provided me with a keen understanding of game
systems and mechanics and I bring over 20 years of visual communication know-how to the table. I am seeking to grow as a writer and designer at a collaborative, dynamic, and cutting-edge company
Download Resume
WORK EXPERIENCE
Big Run Studios, Inc.
Associate Designer, Oakland, CA (Remote): Sept 2021 - Feb 2023
​"Blackout Bingo: Design Blast" iOS/Android (Concept to Soft Launch) (released in Philippines and India, 2023)
​
-
Defined F2P decor game’s property locations, including rooms, collections and themes
-
Closely collaborated and brainstormed with Art team to ensure all visual results matched concepts and supported content
-
Assisted in development of game narrative with focus on main character integration into game features
-
Created and maintained multiple highly visual gameplay specs
-
Conceived and took ownership of Google spreadsheet “bible” for over 2000 visual assets which was referenced by all teams
-
Participated in weekly design meetings for game ideation, implementation and iteration
-
Responsible for management and organization of documentation
-
Extensive research, reference collection, and organization of content
​
Content Integration Junior Designer, March 2021 - Aug2021​
​
-
Created and maintained the Game Design Document
-
Collaborated with Art and Engineering to ensure vision and tasks were clear
-
Responsible for all data implementation of game content
-
Identified process and toolchain improvements to maximize data integration
-
Implementation of many cycles of content/balance iteration
-
Playtested, reported and fixed content issues and bugs
Chabad of Henderson
Social Media Manager, Henderson, NV: Oct 2015 - Sept 2021 ​
​
-
Via social media content creation, increased physical attendance to events by 25% and fundraising by 15%
-
Developed and managed online marketing campaigns, advertising strategies, and social media content, including press releases and articles for local media outlets
-
Designed visually consistent printed promotional materials, including event flyers, newsletters and business cards
-
Advised, created, and coordinated advertising strategies for capital campaigns, public events and online events
Stormwolf Studios
Owner / Freelancer, Henderson, NV: Sept 1997 - June 2018
​
-
Managed design projects through research, collaboration of diverse clientele all around the United States, concept exploration, visual communication strategies & production based on deadlines and budget requirements
-
Directed a broad range of projects from conception to launch - handling full life cycle project management and meeting milestones
-
Developed and designed dynamic layouts, logos, typography, editorial images, and illustrations to meet specific objectives of clientele
-
Created dynamic graphic design and illustration, including flyers, business cards, character designs, comic books, book covers and more
-
Adopted new technology and innovative processes while ensuring compliance with client and industry standard
-
Example projects
-
​Megabrain Comics, NY: Oversaw the launch of a new comic line which included promotion at conventions and branding on social media
-
White Wolf Publishing, GA: Illustrated interior art for the RPG supplement book, "Right of Princes"
-
Hotbread Media, AK: created new visuals for Yupik focused children's books and designed video game backgrounds and characters for the Yukon-Kuskokwim Health Corporation's "The Incredible Edible Adventure Game"
-
-
​
Jenkintown Business Graphics
Project Manager / Graphic Designer, Jenkintown, PA: Feb 2006 - Aug 2010
​
-
Increased clientele by 30% over a 3 year period
-
Collaborated with creative team to develop artwork, meeting the demands of the client marketing initiatives
-
Communicated with international clientele to arrange U.S. printing & shipping
-
Counseled clients on brand strategy and conceived original designs and concepts for websites, brochures, books, posters, signage, and publicity campaigns
-
Created new methods and strategies to streamline project workflow
Skills
Narrative Design & Storytelling
Content Creation & Management
Spec Writing
Documentation
Visual Communication
Tabletop Roleplaying
Project Management
Level Design
Graphic Design & Illustration
Unreal Engine
Unity Engine
Twine
Adobe Tools Suite
Google Office Suite
Miro
Jira
Confluence
Microsoft Office Suite
Tools
Education
Vancouver Film School
Vancouver, BC, Canada
Writing for Video Games
Online Certificate Course
Academy of Art University
San Francisco, CA - Remote
MA Game Development
School of Visual Arts
New York, NY
BA Illustrating/Cartooning
ACADEMIC ACHIEVEMENTS & PROJECTS
Academy of Art University 2020 Spring Show
Winner in Best Level Design Category
​
Academy of Art University Prototype Games
Producer/Game Designer - "SCRATCH"
-
Developed a unique game concept revolving around a single player survival game
-
Crafted initial and onboarding levels to introduce players to new mechanics
-
Facilitated team stand-ups, task delegation, and playtesting
​
Lead Game Designer - "Cavelution"
-
Conceived of and designed engaging, innovated gameplay in a game about historically evolving pvp
-
Planned out and implemented 10 immersive level designs, including enemy spawn points and battles
-
Led team from ideation and brainstorming to implementation
-
Created visual assets