Narrative & Game Designer
GEORGIA HORESH
NARRATIVE & GAME DESIGNER
ABOUT
I am a creative narrative designer, game designer, and artist with a passion for designing powerful, immersive stories and innovative gameplay experiences. I have a MA in Video Game Development from Academy of Art University and my more recent experience as an associate game designer on Blackout Bingo: Design Blast has provided me a keen understanding of game systems and mechanics. On top of that, I bring over 20 years of visual communication knowledge to the table.
I thrive at visual storytelling to make something new, inventive and fun, and love the process of creative collaboration for ideation, level design and game mechanic iteration.
There is a great big world out there and I believe in the constantly growing potential of video games to connect people.
WORKED ON
Blackout Bingo: Design Blast is a F2P mobile competitive bingo game with a decorative twist for iOS and Android (released in Philippines & India, 2023)
Role: Associate Designer
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Defined F2P decor game’s property locations, including rooms, collections and themes
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Closely collaborated and brainstormed with Art team to ensure all visual results matched concepts and supported content
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Assisted in development of game narrative with focus on main character integration into game features
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Created and maintained multiple highly visual gameplay specs
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Conceived and took ownership of Google spreadsheet “bible” for over 2000 visual assets which was referenced by all teams
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Participated in weekly design meetings for game ideation, implementation and iteration
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Responsible for management and organization of documentation
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Extensive research, reference collection, and organization of content
Role: Junior Designer
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Created and maintained the Game Design Document
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Collaborated with Art and Engineering to ensure vision and tasks were clear
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Responsible for all data implementation of game content
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Identified process and toolchain improvements to maximize data integration
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Implementation of many cycles of content/balance iteration
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Playtested, reported and fixed content issues and bugs